Champion concept: Ranvolt, the Rail of Zaun.
Name: Ranvolt Sarn, The Rail of Zaun
Eye color: Cyan, with flecks of lightning blue
Hair color: Brown
Hair style: Pony tail
Clothes: Dark gray pants, White segmented military vest, black short sleeve shirt, brown fingerless gloves, Black combat boots, white segmented belt.
Defining features: Cloud tattoo covering the entirety of the right arm.
Short lore: Ranvolt sarn was a member of the piltover special police force and specialized in long-distance suppression using hextech-accelerated suppression rounds. A marksman of high skill and a man with a strong sense of justice, Ranvolt found himself constantly at odds with his superiors and was eventually a scapegoat for their corruption.
With nowhere to go and his friends in piltover quickly leaving him, he broke out of custody and smuggled himself to Zaun. Once there he made a name as a mercenary, eventually joining a zaunite police force with a hextachnically enhanced particle accelerator based on piltover designs.
Role: Marksman (magic damage) (burst damage)
Passive: Particle accelerator;
Ranvolts basic attacks and abilities are energized and gain additional effects based on the number of particle accelerators he has.
Energized attacks deal an additional 60/80/100/120 (at levels 1, 6, 11, and 16) magic damage per particle accelerator and gain the benefits of other energized effects.
0: Unique energized effects grant a stack of particle accelerator and energized effects have between 0 and 100% effectiveness based on stacks of energized.
1: Gain +25% energized stacks from moving
2: Energized effects can critically strike and benefit from critical strike multipliers
3: Energized effects deal an additional +30 damage per particle accelerator
4: Energized effects penetrate 10% of magic resist per particle accelerator
Q: Particle blowback
Mana: 80+20 per particle accelerator
Cooldown: 10 seconds
Fire an energized projectile 1000 units forward that deals 40/60/80/100/120 magic damage plus an additional 40 magic damage per particle accelerator to the first enemy hit and move backwards 400 units
W: Charged particle cannon
Mana: 20+20 per particle accelerator
Cooldown: 6 seconds
On first press begin charging a powerful shot for up to 6 seconds, dealing maximum damage after 2 seconds
On second press fire a piercing shot 1200 units forward that deals 80/120/160/200/240 magic damage plus an additional 40 magic damage per particle accelerator to the first enemy hit and half damage to enemies beyond the first.
E: Precise volley
Mana: 60+20 per particle accelerator
Cooldown: 12 seconds
Passive: This ability gains up to 100% additional range based on energized stacks
Fires 1+1 per particle accelerator projectiles at a target that deal 40/60/80/120 magic damage. Only the first projectile will trigger energized effects.
R: Corona charge:
Mana: 100+25 per particle accelerator
Cooldown: 120/100/80 seconds
Ranvolt fires a projectile into a target enemy champion that deals 100% AD as magic damage, blinds them. and deals 40/70/100% energized damage in a 400 unit area around them that triggers energized effects once per enemy.